Python & Pygame as a Prototyping Tool
Friday, November 27, 2009 at 8:22PM I've been working on an idea for an iPhone game recently, a cool ( if I do say so myself ) variation on an old puzzle. Before I started in on the iPhone coding though, I wanted to make sure that the algorithms and function outlines I had in mind for the puzzle actually worked.
It too me the better part of an afternoon to whip up the display and function of the game so that it was playable, and then another ninety minutes or so to code the puzzle generation algorithm. The whole process was very painless, and in the end I had a fully functioning prototype of the game.
I think if I make a habit out of creating games for the iPhone or any platform, this will be a pretty standard first step for me.

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